add_library(videovulkan BoundingBox.cpp BoundingBox.h CommandBufferManager.cpp CommandBufferManager.h Constants.h main.cpp ObjectCache.cpp ObjectCache.h PerfQuery.cpp PerfQuery.h Renderer.cpp Renderer.h ShaderCompiler.cpp ShaderCompiler.h StateTracker.cpp StateTracker.h StagingBuffer.cpp StagingBuffer.h StreamBuffer.cpp StreamBuffer.h SwapChain.cpp SwapChain.h VertexFormat.cpp VertexFormat.h VertexManager.cpp VertexManager.h VKPipeline.cpp VKPipeline.h VKShader.cpp VKShader.h VKTexture.cpp VKTexture.h VulkanContext.cpp VulkanContext.h VulkanLoader.cpp VulkanLoader.h ) target_link_libraries(videovulkan PUBLIC common videocommon PRIVATE # Link against glslang, the other necessary libraries are referenced by the executable. glslang xxhash ) # Only include the Vulkan headers when building the Vulkan backend target_include_directories(videovulkan PRIVATE ${CMAKE_SOURCE_DIR}/Externals/Vulkan/Include ) # Silence warnings on glslang by flagging it as a system include target_include_directories(videovulkan SYSTEM PRIVATE ${CMAKE_SOURCE_DIR}/Externals/glslang/StandAlone ${CMAKE_SOURCE_DIR}/Externals/glslang/glslang/Public ${CMAKE_SOURCE_DIR}/Externals/glslang/SPIRV ${CMAKE_SOURCE_DIR}/Externals/glslang )